If you'd like to set up a render farm for computationally expensive tasks, please make sure to coordinate with your IT department to set up the appropriate permissions on machine(s) that will need to host Swarm Coordinator(s) and Agent(s). The machine that you use to start the light build, and all machines that you want to participate in the distributed computation, must be running a version of Windows that is supported by Unreal Engine. Unreal Swarm currently runs only under Windows. Install the required version of the DirectX End-User Runtimes, which you can download from the link on the You can do this in any of the following ways: On each Windows machine that you want to act as a Swarm Agent, install the prerequisites required to run the Unreal Engine and editor. You'll use this machine to launch the Swarm Coordinator. Install Unreal Engine 4 (UE4) on at least one Windows machine in your network. Unreal Swarm is a general application and task distribution system, comprised of two application types, one being a coordinator that distributes build task(s), and the other being an agent that utilizes the host system's resources to complete its assigned job(s).Īfter setting up the Swarm, a Swarm Coordinator will manage the job(s) and task(s) of Swarm Agent(s) on your network.īefore you can begin setting up Unreal Swarm: (Basics/InstallingUnrealEngine/RecommendedSpecifications) or by utilizing a task distribution system, which is where Unreal Swarm comes in, reducing the time it takes to perform expensive computations, such as solving for high-quality static global illumination.
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